This document has been updated here.
First we must thank Jeff from World Class Bullshitters for coming up with the initial idea for someone to map this out, when Ethan Van Sciver mentioned that all of the “Gates” had a similar pattern.
In another video, Sir Ethan mentioned that he hoped Jeremy from TheQuartering would join him in an online stream about this, so hopefully we’ll get his insight into this at some point.
Since publishing my initial blog post which outlined The Phases of a Geeker Gate, I’ve received feedback and criticism from Ethan Van Sciver, Veeh, and of course, World Class Bullshitters, among others. So I’m going to update these Phases taking into account that feedback and criticism, and adding a few additional thoughts of my own.
But, this will probably always be a work in progress as SJW tactics shift and change, so I still invite and encourage suggestions, insight, criticism, debate, and feedback of all kinds from others.
Again, I want to stress, that my primary interest is in film and television. So others that are more deeply involved in comics, novelizations, video games, board games, role playing games, card games, etc., may have additional insight.
In this outline, IP stands for Intellectual Property, and is meant to be a general term to encompass many different types of franchises.
THE PHASES OF A GEEKER GATE
1. SJW CRITICISM – A popular IP is criticized by SJWs for being racist, sexist, misogynist, homophobic, and a smattering of other things. This will often manifest in media articles and academic papers which push this false narrative. This phase can take place over the course of years, or even decades.
2. IP IS ABOUT TO UNDERGO REBOOT – or reimagining, or remake, or whatever term is fashionable at the time. The rebooted production will tout “firsts,” first female, first person of color, first LGBTQ+, etc., even if the IP has already had them before. They do this to contrast their new version as far more virtuous and progressive than the previous version, which they spent years or decades labeling as racist, sexist, misogynist, homophobic, etc.
3. THE BARNACLING – SJWs barnacle themselves to the IP within the production, and start transforming the IP from its original form. This strategy is sometimes referred to as entryism. Production staff make claims that long time customers will stay with the IP no matter what the changes are. SJWs outside of the production barnacle themselves to the customer base, and start lecturing long time customers. Shill media SJWs write articles pontificating about how diversity is good business and touting diversity “firsts,” without regard to the fact that the IP may have already been diverse for years or decades.
4. CUSTOMER CRITICISM – Long time customers of the IP voice legitimate criticism of the new direction.
First we must thank Jeff from World Class Bullshitters for coming up with the initial idea for someone to map this out, when Ethan Van Sciver mentioned that all of the “Gates” had a similar pattern.
In another video, Sir Ethan mentioned that he hoped Jeremy from TheQuartering would join him in an online stream about this, so hopefully we’ll get his insight into this at some point.
Since publishing my initial blog post which outlined The Phases of a Geeker Gate, I’ve received feedback and criticism from Ethan Van Sciver, Veeh, and of course, World Class Bullshitters, among others. So I’m going to update these Phases taking into account that feedback and criticism, and adding a few additional thoughts of my own.
But, this will probably always be a work in progress as SJW tactics shift and change, so I still invite and encourage suggestions, insight, criticism, debate, and feedback of all kinds from others.
Again, I want to stress, that my primary interest is in film and television. So others that are more deeply involved in comics, novelizations, video games, board games, role playing games, card games, etc., may have additional insight.
In this outline, IP stands for Intellectual Property, and is meant to be a general term to encompass many different types of franchises.
THE PHASES OF A GEEKER GATE
1. SJW CRITICISM – A popular IP is criticized by SJWs for being racist, sexist, misogynist, homophobic, and a smattering of other things. This will often manifest in media articles and academic papers which push this false narrative. This phase can take place over the course of years, or even decades.
2. IP IS ABOUT TO UNDERGO REBOOT – or reimagining, or remake, or whatever term is fashionable at the time. The rebooted production will tout “firsts,” first female, first person of color, first LGBTQ+, etc., even if the IP has already had them before. They do this to contrast their new version as far more virtuous and progressive than the previous version, which they spent years or decades labeling as racist, sexist, misogynist, homophobic, etc.
3. THE BARNACLING – SJWs barnacle themselves to the IP within the production, and start transforming the IP from its original form. This strategy is sometimes referred to as entryism. Production staff make claims that long time customers will stay with the IP no matter what the changes are. SJWs outside of the production barnacle themselves to the customer base, and start lecturing long time customers. Shill media SJWs write articles pontificating about how diversity is good business and touting diversity “firsts,” without regard to the fact that the IP may have already been diverse for years or decades.
4. CUSTOMER CRITICISM – Long time customers of the IP voice legitimate criticism of the new direction.